Random Thoughts on Object Design and UX
All UX designers should make things. Physical things. Making is the best way to cement the understanding that all design decisions have a resulting impact. When designing physical objects one is typically closer to the end user, we must make choices based on intended interactions. With software design often the focus is more on “what it can do” vs. how someone will use it. A user-centric design perspective helps keep your app useful. A great example of this is the difference between Zoho and {Basecamp}(https://basecamp.com/). One adds features on demand, while the other commits to less features and an easier to use UI.
When you design something some one will use (even just for ornamentation) you have to consider very specific use cases. All too often with UX design we approach design from all-too-general usability guidelines. While surely usability is the starting point for all UX, it...